Noticed some issues during gameplay, either technical or bugs.
1. Player is unable to fire weapon when ducking/crouching.
2. Player is unable to fire weapon when jumping (somersaulting).
3. Spread Shot (Weapon S) won't fire additional projectiles upon rapid-tapping or holding down the fire button.
4. Projectile spawn point for Spread Shot is at the player's body instead of the rifle's barrel.
5. Spread Shot spreading/diagonal directions too wide/inaccurate to NES source material derived from.
6. Animation errors or missing animation frames upon both player's and enemy's death(s).
7. Turret boxes and stationary weapon containers don't open or interact.
These are some issues I encountered, there might be more issues that you would have to iron-out when you or others have test-played it further. While very janky, hopefully this would be a good starting point to polish this demo/prototype further.
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Noticed some issues during gameplay, either technical or bugs.
1. Player is unable to fire weapon when ducking/crouching.
2. Player is unable to fire weapon when jumping (somersaulting).
3. Spread Shot (Weapon S) won't fire additional projectiles upon rapid-tapping or holding down the fire button.
4. Projectile spawn point for Spread Shot is at the player's body instead of the rifle's barrel.
5. Spread Shot spreading/diagonal directions too wide/inaccurate to NES source material derived from.
6. Animation errors or missing animation frames upon both player's and enemy's death(s).
7. Turret boxes and stationary weapon containers don't open or interact.
These are some issues I encountered, there might be more issues that you would have to iron-out when you or others have test-played it further. While very janky, hopefully this would be a good starting point to polish this demo/prototype further.